+1 Loot To Forge Rebirth & Progression
Train → dungeon ores → forge → enhance → rebirth. Max Ore Count early, Stage 7 farm notes, and when rebirth makes sense.
Quick Answer
Loop: train in the highest multiplier zone you can use → dungeon for ores → forge/equip → enhance keepers → rebirth when Power gains stall for a permanent multiplier. Upgrade Max Ore Count early; weapons stay after rebirth.
Unofficial Train Area screenshot pending
Core loop: Train → Dungeon → Forge → Enhance → Rebirth
Beginner and progression guides (Roonby; NerdsChalk) describe the same cycle: click-train Power in multiplier pads, clear dungeon stages for ores, forge gear in the hub, optionally enhance with Ember Stones, then rebirth for permanent multipliers when gains stall.
Forged weapons and equipment remain in Backpack after rebirth; accumulated Power resets. Check remaining rare ore before you reset so you do not waste a bag of recipe mats.
Unofficial dungeon portal screenshot pending
Max Ore Count and early stage farming
Max Ore Count controls how much ore you bring back per dungeon trip. Roonby flags Level 3 as a strong early investment so Stage 7 farming is not cut off by a tiny bag.
Stage notes commonly cited: early goblin stages for basics; desert Stages 5–6 for Amethyst / Nova / Sunfire; Stage 7 Jackal Zombies for Emerald, Mystic Crystal, Gold, Sapphire, Obsidian, Fire Crystal; Stage 8 Desert Reaper as a steep HP spike — farm Stage 7 until ready.
Unofficial rebirth UI screenshot pending
When to rebirth
Rebirth removes accumulated Power and grants a permanent multiplier. Guides advise against rebirthing the instant it unlocks if you still need Power to finish a useful farm; also avoid waiting forever once training clearly plateaus.
After rebirth, return to the highest training multiplier you can use, re-equip your forged keepers, and resume dungeon farming. Pair with codes redeem at session start if you still have unused strings (status unverified on our Codes page).
Checklist
- Train in the highest Power multiplier zone you can stand in.
- Upgrade Max Ore Count early so Stage 7+ runs are not cut short by a full bag.
- Farm ores (Stage 7 is a common early target), forge, and Equip before selling surplus.
- Enhance keepers with Ember Stones when the enhance system is available.
- Rebirth when training slows and you can rebuild Power with the new permanent multiplier — spend or forge valuables first if needed.
FAQ
- Do you lose weapons when you rebirth?
- Public guides say forged weapons and equipment stay in Backpack. Power resets; permanent multipliers remain. Still spend or forge important ores before resetting if you are unsure.
- What should I upgrade first?
- Max Ore Count is a frequently recommended early Gold sink so dungeon trips bring more loot. Then push training multipliers and a stronger forged weapon.
- Which dungeon stage should early players farm?
- Stage 7 is widely cited for valuable early recipe ores. Stage 8’s Desert Reaper is a large HP jump — prepare gear and Power first.
- How does Throne / restart training fit in?
- AllThings documents a Throne Train Area restart path for recovering Power multipliers quickly after setbacks. Use it when you need to re-seat into a high multiplier pad after rebirth or a bad death spiral — details can change with updates.
Sources
- Cocajola full guide
- Radex Tips beginner
- BemmyBlock overview
- Ricoko tips beginners to pro
- Roonby beginner guide
- NerdsChalk progression guide
Unofficial fan cites from public YouTube captions/transcripts. Not affiliated with Roblox or Good Bro Studio. Code status on this site is never flipped to Working from video titles alone.